We are looking for one 3D artist

Experience

3+ years

Location

Deventer / +remote

Hours

32-40 hours / weekly

As a 3D artist at Studio Vibe You create high-quality product visualizations and animations for product launches, campaigns, and digital experiences. You convert CAD files and reference material into commercial visuals that make products more attractive – both still and moving images.

You will join a team of 3 3D artists and work on projects for brands such as DJI, Mepal, Hears, and Dore & Rose. Everything you create has one goal: to make the product indispensable.

What are you going to do?

This is what your role will look like:

Build and refine 3D product models based on CAD/STEP files or reference images.
Create photorealistic renders: hero shots, lifestyle scenes, detail close-ups, and exploded views.
Animate products for launch videos, social media content, and web experiences.
Develop materials and textures that give products a realistic appearance — metal, fabric, glass, plastic.
Collaborate with designers and strategists to translate the brand vision into visual expressions.
Experiment with new tools and techniques: AI-supported workflows, procedural texturing, and real-time rendering.
Manage your own project portfolio and deliver on time, without anyone constantly watching you.

What are we looking for?

This position is perfect for you if:

You have at least two years of experience creating product visualizations or commercial 3D models.
You know Blender inside out: modeling, lighting, materials, rendering.
You are familiar with After Effects for compositing and animation.
Experience with Houdini, Cinema 4D, or Unreal Engine is a plus.
You have a keen eye for composition, lighting, and commercial appeal — your renders not only look good, they sell too.
You are independent and proactive. You don't wait for instructions; you see what needs to be done and do it.
You are enthusiastic about product launches and would like to see your work in stores, on screens, and in online media.

A studio that takes 3D seriously; it is not an afterthought, but our core business.

Direct collaboration with strategy and design — you are part of the process, not someone who carries out tasks at the end of a briefing.

Projects for real brands with real launches; your work is broadcast live, not ending up in a drawer.

Room to experiment and improve your skills. We invest in tools, training, and time to learn.

A team that works hard but doesn't take itself too seriously. Studio in Deventer, flexible regarding remote work.

Move fast
Dive deep